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CreekiPedia

Last reviewed 12 September 2026

How Cold Creek's systems actually work, and what you do with them. The rules say what you may not do; this says what you can.

CreekiPedia is written from the framework's own record of what has shipped, not from memory. If something here does not match what you see in game, say so in Discord and it gets corrected.

Getting started

About ten minutes, most of it choosing a name.

Join the Discord
Read the entry post and accept the rules. Everything else starts here, and being in the Discord is itself rule 02.
Subscribe
One Workshop item pulls the whole framework. Console players subscribe from inside the game.
Link up
Connect once, take the code you are given and hand it to the bot. Your account and your character become the same person. The bridge is built in game on first join; the website can read it but never creates it.
Make a life
A name, a face, one thousand dollars and a clean record. Character creation runs immediately after the link gate lets you through.

Money

An append-only ledger. Balances are derived, never edited.

Your accounts
Checking and savings, both created the first time you spawn. Checking is the only account anything spends from; savings is a place to put money, not a wallet.
The ATM
A six-screen flow: balance, deposit, withdraw, transfer, history. Machines are placed around town.
The bank teller
What the ATM will not do. Uncapped deposits and withdrawals, and the loan desk.
Loans
Taken at the teller, repaid from checking.
Savings interest
Five percent every seven days, and it accrues while you are offline. A daily sweep keeps the history from growing without bound.
Cash
A real item in your inventory, not a number on a screen. Withdrawals arrive as cash, bundles merge when you pick them up, and cash survives a reconnect. It can also be taken off you.
Getting paid
An income tick pays you automatically while you are on duty. Vendors can be set to take cash, take the account, or accept either.

Your phone

A carryable item with a grid of apps.

Opening it
A keybind brings it up. It is an item you carry, so it can be dropped, stored or taken.
Messages
Typed texting with contacts, thread view, chat bubbles over the sender, unread chime and custom ringtones.
GPS
Where you are and how far you have travelled.
Sending money
Typed amounts, sent from the phone to another person.
The rest of the grid
Fifteen apps including keys, property transfers, feeds and the market.

Work

A job is a set of capabilities, checked on the server.

The duty terminal
Where you go on and off duty. Duty is what opens gated doors, pays the income tick and puts you on the roster.
Police ranks and divisions
Rank and division decide what you may buy, wear and drive. The checks run server-side at the point of purchase, not on the honour system.
Department lockers
Issue and return. Uniform, duty kit and the SRT locker, each gated by what you hold.
Fleet assignment
Which vehicle is yours, and the routes that go with it.
Applying
Applications are filed and reviewed on the department dashboard. Acceptance grants the Discord tag automatically.

Vehicles

Owned, plated, locked and recorded.

Buying one
At the motors lot. The ownership record is written and the plate is minted before the car ever spawns, so there is no such thing as an unplated purchase.
The garage
Store a vehicle and bring it back out. What is in the boot persists with it.
Locking
Vehicles are born locked to their owner, and the lock covers every seat including turrets. Vehicle theft is currently switched off at the framework level.
Registration and the DMV
The plate is automatic; the registration is not. Register at the DMV terminal, and keep it current. Registrations expire and can be suspended, and police treat the CAD record as the truth.
Plates
One format, issued in sequence. There is no temporary tag and no way to choose your own.
Towing
A flatbed trailer and a heavy tow truck. An unregistered car is towed rather than argued about.

Property

Doors know who you are.

Buying property
Through the realty office. Ownership is a record, the same as a vehicle.
Door locks
The lock policy is separate from ownership, so access can be granted without handing over the deed. A gated door replaces the ordinary prompt rather than adding a second one, so there is nothing to walk around.
Your address
Your housing address appears on your driver licence and in the CAD lookup.
Transfers
Property changes hands from the phone.

Shops and items

Everything is a record before it is an object.

Vendors
Counters, pads and signs for motors, realty, the store, the gun shop, the armoury, the fleet yard, EMS, the mod shop and the garage. Each vendor is set to take cash, the account, or either.
Clothing
Four civilian stores. The pack runs to 68 tops, 48 trousers, 11 pairs of shoes and 6 hats.
Firearms and serials
A gun sold over a legal counter is stamped with a serial at the point of sale. A gun with no serial was never sold legally, and that absence is what makes it an illegal firearm in the eyes of the law.
Safes
Container storage that persists. Safes are not raidable.
Pockets
A pocket slot that carries your ID and your phone, separately from your main inventory.
Deployables
Cones, barricades and spike strips, placed from the boot of a police vehicle.

Identity

Who your character is, on paper.

Your state ID
Created with your character. It is what the CAD looks you up by.
The driver licence
A physical card you carry, with your housing address on it.
Presenting ID
You can hand your ID to somebody, and an officer can take it from a restrained person.
Your CreekLink file
Sign in on this site to read your own record: identity, accounts, licences, vehicles, property and anything the department has filed. Reading your own file is Article XIII of the Bill of Rights.

Police and the law

What happens when the lights come on.

The CAD
Computer-aided dispatch. Calls, units, vehicle registrations and character records, on laptops and station screens.
Citations
Written against your record and payable. An overdue citation prompts the department to seek a warrant.
Warrants
Sought through the CAD and visible to officers. Knowing about one is the first legitimate reason to run, under the evading rules.
Arrest and handcuffs
Handcuffs are an item. A restrained person cannot use their inventory, cannot get in or out of a vehicle under their own power, and has their hands locked. Officers escort and load them.
Search and seizure
An officer can search a restrained person and take what they find. Article VI of the Bill of Rights says they have to be able to say why.
Radar
Dash radar with a live readout and a speed in miles per hour.
Less lethal
The Creek Arc stun device, with probes, wires and a laser, and tear gas canisters that blur vision, cause coughing and drain stamina.
Court
cDocket. Charges are filed by the arresting officer and ruled on by a judge, never the same person. Every offence, its term and its fine are published in the Book of Laws.

Staying alive

The parts of the game that happen to you.

Hunger and thirst
Both tick down. Food and drink are items, and consumables carry modifiers.
Injury
A wound lasts until it is treated. EMS respond to calls once a scene is declared safe for entry.
Death
Death clears what you were carrying. That is mechanical, not an honour rule, so what you take out with you is a real decision.
Reconnecting
Position, health, worn kit and inventory are saved on disconnect and restored when you come back. Disconnecting during a scene is recorded, with who you were fighting and where you had been.

This is a first edition. It covers the systems that have shipped. Anything wrong, missing or out of date is worth a message in Discord, and anything on the road map that is not here yet simply has not been built.

See the road map