The wiki
Last reviewed 8 October 2026
How Cold Creek's systems actually work, and what you do with them.
In order to access the server, linking to our Discord is required. This integrates additional systems and creates a known bridge between all players and the server.
Note: The /link command can be typed into any channel. It takes about 10 to 30 seconds to reach the server.
You set up your character in two steps the first time you join.
Note: Your name and identity can be changed once every 60 days, through a Discord ticket. Inappropriate names are changed without warning.
Your pockets have two slots. They hold your only phone and ID.
Your state ID is created with your character, and the CAD looks you up by it. Your driver's license is the card in your ID slot.
On the Card: your photo, name, date of birth, weight, license number, home address, status and expiry. Endorsements are listed underneath, each with its own number and expiry.
| License | Where | Cost | Valid for |
|---|---|---|---|
| Driver's license | DMV | $25 | 21 days |
| Commercial, CDL-A | DMV | $250 | 21 days |
| Hunting | DMV | $150 | 21 days |
| Tow and repair medallionNeeds a CDL‑A | DMV | $5,000 | 21 days |
| FirearmPass the range test | The range | $200 | Never expires |
Renewing: at the DMV, from 2 days before expiry onward, for the same fee from Checking. A suspended or revoked license can't be renewed there; see an officer.
Your phone sits in the other slot. If you lose it, buy a replacement at any store, or reconnect after being away for 30 minutes and it comes back.
Open it with the keybind under Cold Creek > General in the keybind menu. Every app is explained in Your Phone.
Every Cold Creek control, with its default key and controller button. Pick a system to light up its keys, and point at a row to see just that control.
Change these in Cold Creek > General.
| Action | Keyboard | Controller |
|---|---|---|
| Open phone | O | View+D-pad left |
| Close phonePhone open | O | Not set |
| Hands up / hands down | ` | View+D-pad right |
| Panic buttonHold, on duty | . | View+L3 |
| Voice rangeCycles whisper, normal, yell | N | View+RB |
| Work / stop workingAt a job spot | K | View+D-pad down |
| Lock / unlock nearest car | U | View+LB |
| Treat yourself | Shift+H | View+R3 |
| Deployment wheel | H | View+D-pad up |
| Lockpick: set pinWhile lockpicking | SpaceorEnterorLeft click | A |
Change these in Cold Creek > Deploying.
| Action | Keyboard | Controller |
|---|---|---|
| Cancel placement | Right click | B |
| Rotate left | Wheel down | D-pad left |
| Rotate right | Wheel up | D-pad right |
Change these in Cold Creek > Carrying Crates.
| Action | Keyboard | Controller |
|---|---|---|
| Place crate | Left click | RT |
| Hide preview | Right click | BorY |
| RotateHold Shift and scroll | Shift+Mouse wheel | D-pad leftorD-pad right |
Change these in Cold Creek > Radio.
Open the radio menu with the game's own radio key first; the menu controls work while it is open.
| Action | Keyboard | Controller |
|---|---|---|
| Talk on alternate channelHold | Shift+Caps Lock | LB+Y |
| Channel volume down / upRadio menu; Y cycles | ZorC | Y |
| Radio volume down / upRadio menu; View + Y cycles | -or= | View+Y |
| Cycle ear (both, left, right)Radio menu | X | RB |
| Set as alternate channelRadio menu | V | View+RB |
Change these in Cold Creek > Fishing.
| Action | Keyboard | Controller |
|---|---|---|
| ReelHold | Left click | RT |
| Drag down / up | QorE | LBorRB |
| Cut line | K | B |
| Move the rod | Mouse | Rstick |
Change these in Cold Creek > Firefighting.
| Action | Keyboard | Controller |
|---|---|---|
| SprayHold | Left click | RT |
Fixed controls; they are not in the keybind menu.
| Action | Keyboard | Controller |
|---|---|---|
| Hit the weak spotWhen the bar shows | Left click | RT |
| Quarry feed down / upAt the crusher | QorE | LBorRB |
| Quarry releaseAt the crusher | Left clickorSpace | RT |
| Polish a gemHold, at the polisher | Left clickorSpace | RT |
Change these in Cold Creek Emergency Vehicles.
No controller buttons are set by default; bind your own in the menu.
| Action | Keyboard | Controller |
|---|---|---|
| Lights on / offDriving a police, fire or EMS vehicle | Num 7 | Not set |
| Next light stage | Num / | Not set |
| Next light pattern | Num 9 | Not set |
| Siren on / off | Num 4 | Not set |
| Next siren tone | Num 6 | Not set |
| PA callout menu | Num 5 | Not set |
Fixed controls; they are not in the keybind menu.
| Action | Keyboard | Controller |
|---|---|---|
| Aim | WorAorSorD | Lstick |
| Shoot | Left click | RT |
| Confirm | Space | A |
| Cancel | Right click | B |
| SpinHold Shift and use W A S D, or the right stick | Shift | LBorRstick |
| Fine aimHold | Ctrl | RB |
| Top view on / off | V | Y |
| Call a pocketCycles through the pockets | E | D-pad up |
| Nudge left / right | LeftorRight | D-pad leftorD-pad right |
Fixed controls; they are not in the keybind menu.
| Action | Keyboard | Controller |
|---|---|---|
| MoveArrow keys work too | WorAorSorD | D-pad uporD-pad downorD-pad leftorD-pad rightorLstick |
| Start | SpaceorEnter | A |
| Back | Backspace | B |
| Left / right flipperZ and M, or LT and RT, also work | ShiftorRight Shift | LBorRB |
| Pinball flippers | QorE | LBorRB |
| Roll (alley) | Space | A |
| Fine control (alley)Hold | Shift | LB |
1
2
3The game's own controls, such as moving, interacting and your inventory, are in the other categories of the same menu.
That's 719 Harbor Avenue, in the middle of downtown. Open your phone and get your bearings.
The Map app shows all of Cold Creek. Find the mall, then find where you want to go next.
You start with $1,000 in Checking. Your phone's Bank app shows it.
Note: Your ID and phone ride in your pockets, apart from your inventory. If you get stuck on a key, see Controls.
Cold Creek is bigger than it looks, and walking gets old fast. Your starting money covers a bike, and a beater car isn't far behind.
Cold Creek Cycle Works is right by the mall. The Creekline Alder costs $500, and you can ride away on it straight from your $1,000.
Freaky Franklin's Used Cars, 204 Mill Street. The cheapest is the Kasuga Briar at $1,500, and sedans start at $4,500. Earn a little first.
Pick something simple to start. None of these need a license or an application.
The Morning Wood pays $120 for 10 papers or $240 for 25. Any home mailbox counts.
Buy a $25 shovel and a $35 watering can from Farmer Hal at Hal's Homestead, then take a starter job. The seed's free, potatoes take 25 minutes, and each job pays $60. See Farming.
Cut logs at a timber stand, no tool needed, and sell them at the sawmill or mill them into lumber for more. You'll want a truck to haul them. See Woodworking.
Later on, garbage collection and towing pay more but need a CDL-A, and freight needs a truck.
Your first big goal is a home. A place of your own gives you an address and a door that locks.
Note: See Property for locks, keys and transfers.
Cash is a physical item that is carried on your person in the pocket slot. You are always able to carry cash, even if your inventory is full. Cash stacks into one bundle, and does not have a limit.
Note: Cash can be dropped, lost or taken like any other item, and dying clears everything you carry, cash included. Money in the bank is never lost when you die.
Every character has two accounts, Checking and Savings, and starts with $1,000 in Checking.
Your spending money. Stores, fines and job deposits are taken from it, and it is the account you send and receive money with.
No interest
Purchases, fines and transfers to other people cannot touch it. It earns 5% a week, added to the balance, so it compounds.
5% a week
Interest is paid on the lowest balance your Savings held during the week, so money has to sit there the whole week to earn. It stops if you have not played for 30 days.
Move money between your own accounts at any ATM or teller. Your Checking account has an account number, shown on the ATM. Anyone can send money to that number from an ATM's Transfer screen, or you can send money from the phone.
Banking is done with Girth and Tonnage National Bank. ATMs are inside the bank downtown and inside the strip mall.
ATMs show your balances and history, take deposits and withdrawals, and send transfers. A single deposit or withdrawal at an ATM is capped at $30,000.
Tellers inside the bank do the same with no cap, and run the loan desk.
Borrow from $10,000 up to $100,000 in total at a teller. The money goes into Checking straight away.
The fee is a flat percentage of the loan, 10% on $10,000 rising to 50% at $100,000. You pay it all back in 7 daily payments, made yourself at a teller.
| Borrow | Fee | You owe | Per day |
|---|---|---|---|
| $10,000 | 10% | $11,000 | $1,571 |
| $25,000 | 16.7% | $29,165 | $4,166 |
| $50,000 | 27.8% | $63,885 | $9,126 |
| $100,000 | 50% | $150,000 | $21,428 |
Missed Payments: fall 3 payments behind and you are cited for the overdue amount, and every account you hold is frozen. Until you catch up you cannot deposit, withdraw, spend or send money, only make loan payments.
Everyone who is online is paid every 30 minutes, straight into Checking. Civilians get $50. Police and EMS are paid by rank, with a bonus while on duty.
| Police | Pay | On duty |
|---|---|---|
| Cadet | $100 | $250 |
| Probationary | $130 | $320 |
| Officer I | $150 | $375 |
| Officer II | $170 | $420 |
| Senior Officer | $190 | $465 |
| Corporal | $210 | $510 |
| Sergeant | $230 | $560 |
| Lieutenant | $260 | $625 |
| Captain | $290 | $690 |
| Chief | $325 | $775 |
| EMS | Pay | On duty |
|---|---|---|
| Probationary EMT | $120 | $300 |
| EMT | $150 | $375 |
| Advanced EMT | $170 | $420 |
| Paramedic | $200 | $485 |
| Supervisor | $240 | $580 |
| EMS Chief | $300 | $725 |
Pay is per 30 minutes. Jobs pay on top of this. Vendors can be set to take cash, take the account, or accept either.
Your phone lives in your pocket slot, so you always have it, even with a full inventory. Open it with O on a keyboard or View+D-pad left on a controller.
The home screen shows your name, your Checking balance and unread messages at a glance, with every app below.
Note: If you lose your phone or it's taken, buy a new one at any store, or reconnect after being away for 30 minutes and it comes back. Someone holding your phone can't get into it.

Contacts and MessagingSwap numbers with nearby players, then text them.
Most phone features work between contacts, so swap numbers first.
Sam: Hey, I'm the guy by the ATM. Text me back!
You: On my way, two minutes.
Contacts also unlock sending money and sharing keys.
Bank and Sending MoneyYour balance, and money to and from your contacts.
The Bank app shows your Checking balance and moves money between you and your contacts.
Deposits and withdrawals happen in person at an ATM or bank teller. See Cash and Accounts.
KeysEvery lock you hold, shared keys, offers and bills.
The Keys app lists everything you can lock and lets you manage it from anywhere.
For vehicles, see Locking and Keys.
MapA full map of Cold Creek on your phone.The Map app opens a full map of Cold Creek. You don't need a paper map.
SOSCall police, EMS or fire to your location.
Pick Police, Ambulance or Fire Department and add a message if you want to. Your name and general location go to that service.
Two-car crash on Harbor Avenue, one person hurt.
ChirperThe public, in-character feed.
Chirper is a public feed everyone in Cold Creek can read. Write a post and press Chirp It.
Anyone seen a red Kasuga near the docks? Text me.
A post can be up to 180 characters, and you can post once every 30 seconds. The feed shows the latest 100 posts.
NewsStories about what's happening in Cold Creek.
The News app carries stories posted by staff about what's going on in town. Tap a headline to read the whole story.
MarketList goods and services for sale.
Market is the classifieds board, split into Goods and Services. Press Make Listing to post one, then buyers contact you to make a deal.
Selling: Taoceti Joy, low miles, $4,000. Text 555-0123.
You can have up to 3 listings at a time, each with a title of up to 50 characters and a description of up to 300. Listings come down after 3 days.
CitationsYour tickets, with fines and due dates.
Every citation written against you shows up here, with the fine, the due date and the officer who wrote it. Pay it straight from the app.
Note: An overdue citation can lead to a warrant.
GarageEvery vehicle you own, and where it is.
The Garage app lists every vehicle registered to you and where it is right now: stored, out, impounded or off the road.
Store and bring out vehicles at a public parking totem. See Garage.
My JobsThe jobs you're working right now.
My Jobs shows the jobs you're on, like a paper route or a delivery, and how far along you are. Press Refresh to update it.
StatsYour lifetime earnings, spending and activity.
Stats keeps a running record of your character: money earned and spent, contacts made, deaths, and distance walked and driven.
SupportOpen a staff ticket, report a bug and read the rules.
Support is how you reach staff and the developers, and where the server rules live.
New Ticket goes to staff. Pick Player Report, Server Issue, Ban Appeal or Misc. It opens a ticket in Discord and alerts staff. All but Misc need a linked Discord account.
Report a Bug goes to the developers. Give it one line, add where it happened if you like, then say what happened: what you did, what you expected and what you got. Check it and press Send.
About: Garage door clips through my car
Where: Pine Street garage
What: Parked inside and closed the door. The door passed through the roof.
It goes up as a public thread in #report-a-bug on Discord, under your Discord name, and the developers follow up there. Anyone can read it and add to it.
Settings and ExtrasBrightness, wallpaper, sounds, notifications and a calculator.
Settings changes how your phone looks and sounds: brightness, wallpaper, theme, font, ringtone and notification sounds.
Notifications collects every alert in one list, where you can mark them all read or clear them. There's also a Calculator.
Work in Cold Creek comes in four kinds. They differ in how you get in, how you're paid and how much of your time they take.
Full-time roles with an application and usually training. Steady pay, and access to systems other jobs don't get, like the CAD.
Examples: Police, Fire Rescue and the courts. See Government Jobs below.
The classic life-server job. Go to a spot, gather goods, then sell them. Spots are marked on the map.
Examples: farming, picking apples, digging sand and mining. See Farming, Picking Apples, Building Materials and Mining.
Take goods from point A to point B. Runs range from short and simple to long hauls. Some need your own vehicle or equipment, and some rent it to you.
Examples: Fujiwan Logistics: Freight.
Shift work. Repeat one simple action, like emptying garbage cans, dropping papers in mailboxes or driving a forklift. Pay goes by how much you get done, often against a quota.
Examples: Garbage Collection and Newspaper Delivery.
Government jobs are full-time roleplay positions you apply for. Police and Fire Rescue are paid by rank: see Getting Paid.

Patrols the town and answers calls for help. Officers run traffic stops and radar, write citations, make arrests and serve warrants, and keep it all on record in the CAD.
Apply in #applications.

Answers fire, crash and medical calls. Crews put out fires, treat the injured on scene and get them to the hospital once the scene is safe.
Apply in #applications. See Staying Alive.

Coming Soon
Runs the courts. The District Attorney decides which felonies to prosecute. Judges oversee trials and deliver sentences, and residents serve on juries.
Apply in #applications. See Judicial System.

Coming Soon
An elected position. Residents will vote for the mayor.
Not open yet.
Drive a Public Works garbage truck and earn $20 a load, plus $150 for every full truck. There are no set routes: empty any can or dumpster you find.
You Need: a CDL-A from the DMV, and $500 in Checking for the truck deposit. You get it back when you sign off.
What You Can Collect: Public Works cans outside houses and dumpsters outside businesses. A can is 1 load, a dumpster is 3, and each spot refills after 45 minutes.
Good to Know
Deliver The Morning Wood to home mailboxes and earn $120 for 10 papers, or $240 for 25. Walk or drive. Any home mailbox on the map counts.
You Need: nothing. No license and no deposit.
Where to Start: a print stand. The Cold Creek Print Stand is outside the Merchants Mall, 719 Harbor Avenue. The Hamlet Print Stand is at Happy Hermit's Pancake House, 224 Fern Street in Bayside. There is also one in Pine Cove.
Which Mailboxes Count: every home mailbox, in all eight styles, including the grouped mailboxes along main-town streets.
Good to Know
Fujiwan Logistics pays you to move crates between the port, the hubs, the factories and the shops. Some jobs stay inside one yard. The rest need a truck.
You Need: no license. Yard jobs need only your hands. Jobs with a drive need a vehicle with a bed: your own truck, or a Fujiwan Van rented for the job.
Where to Start: a Fujiwan job board at any yard. Shops that take deliveries have a board too, where you hand jobs over.
| Yard | Address | Type |
|---|---|---|
| Cold Creek Port | 309 Tideflat Road | Port |
| Cold Creek Hub City | 723 Industrial Way | Transport Hub |
| Cold Creek Hub East Yards | 227 Warehouse Loop | Transport Hub |
| North Town Repack West | 632 Industrial Way | Repack Hub |
| North Town Repack East | 117 Warehouse Loop | Repack Hub |
| North Town Factory | 234 Industrial Way | Factory |
| Pine Cove Factory West | Pine Cove | Factory |
| Pine Cove Factory East | Pine Cove | Factory |
| Quarry Concrete Plant | The quarry | Factory |
Placing a Crate: a ghost shows where it lands, green if it fits and red if it doesn't. Place it with the left mouse button or right trigger. Rotate it with Shift and the scroll wheel, or the D-pad.
Yard Jobs: these never leave the yard. A Staging Move takes every crate into the STAGING box. Unpack to Shelves stands every crate loose in the UNPACK box. Build Pallets stacks the crates onto empty pallets in the OUTBOUND box. Hand them over at the same board.
Every work area is a yellow box painted on the ground. Pads aren't lettered, so follow your marker. Keep loading pads and rental bays clear.
A flat amount, plus an amount per crate, plus an amount per kilometer from start to drop-off, measured in a straight line.
| Job | Vehicle | Base | Per Crate | Per km |
|---|---|---|---|---|
| Port Transfer | Yes | $195 | $16 | $52 |
| Factory Pickup | Yes | $169 | $16 | $52 |
| Delivery | Yes | $156 | $16 | $58 |
| Transfer to Repacking | Yes | $104 | $10 | $52 |
| Transfer to Transport Hub | Yes | $104 | $10 | $52 |
| Unpack to Shelves | No | $78 | $8 | None |
| Build Pallets | No | $78 | $8 | None |
| Hub Staging Move | No | $52 | $5 | None |
| Repack Staging Move | No | $52 | $5 | None |
Example: 12 crates from the Port to Hub City, about 1.5 km, pays about $463 at starting reputation, or about $555 if you unload it yourself.
Good to Know
Tow stranded, totaled and impounded vehicles, and repair them at Alpharius Auto & Body. The police pay $200 for every impound tow, and you set your own price for repairs.
You Need: a CDL-A ($250) and a Tow and Repair Medallion ($5,000), both from the DMV at 310 Salal Street. Each lasts 21 days. You also need a Flatbed, $40,000 at Kevin Eagle's Commercial Vehicles, 504 Harbor Avenue. It's the only truck you can tow with.
| Vehicle | Who Can Tow It |
|---|---|
| Your own, or one you hold a key to | You, with or without a medallion |
| Someone else's | A medallion holder, once the owner presses Authorize Tow |
| Marked for impound | A medallion holder or an on-duty officer |
The owner can press Authorize Tow on the vehicle or in the phone's Keys app. It lasts 30 minutes, and it doesn't run out while the vehicle is on your bed.
Government fleet vehicles, like police cruisers and ambulances, go back to their own garage instead and pay nothing. The owner gets a text and pays $200 at the lot to get it back: see Impound.
Example: a vehicle at half damage takes 2 boxes of parts and about 35 seconds. The suggested bill is $550: $300 for parts and $250 for labor.
Good to Know
Farming starts with Farmer Hal at Hal's Homestead, out in the country north-east of downtown, about two-thirds of the way to Pine Cove. It's marked
Farm on your map. Walk up to Hal and pick Farming Hub. The Hub has four tabs: Overview, Work, Shop and Progress.
Tills beds. Never used up.
Waters crops. Never used up.
Note: Level 5 takes about ten starter jobs. Then you can farm any bed, not just Hal's training beds. Courier runs and daily challenges get you there faster.
Every crop goes through the same five steps.
A harvest gives 3 produce: 1 more at level 10 and 2 more at level 20. Stones and pests cost 1 each, but you always get at least 1.
Seeds are sold on the Shop tab at Hal's. Grow time starts when you water.
$15 each
One bed: $45
$35 after seed
$26 each
One bed: $78
$60 after seed
$38 each
One bed: $114
$88 after seed
$50 each
One bed: $150
$115 after seed
$85 each
One bed: $255
$205 after seed
Note: "One bed" is 3 produce at the farm stand price. Higher levels add produce and take money off seeds.
There are two ways to turn crops into money.
Its counter is in Cold Creek Hardware, 918 Alder Avenue, downtown. It pays cash for any amount of any crop, at the prices in Crops, and $25 for a basket of apples.
The Work tab shows up to three jobs at a time: a local one, a medium run and a far run. Pay goes straight into Checking.
The apple orchard is a short walk east of Hal's Homestead, past the
Farm marker. No level, license or tool needed.
Or Cook Them: A Prep Counter washes a basket into single apples for pies, cider and juice.
Agriculture goes up to level 20. You earn XP for every harvest, every job and every daily challenge.
You get three new challenges every day at midnight UTC, listed on the Overview tab. Each one pays cash and XP the moment you finish it, from about $50 to $175.
Mining starts with Foreman Gus at Cold Creek Quarry, in the far south-east corner of the map, about 2 km south-east of Pine Cove. It's marked
Quarry on your map. Walk up to Gus and pick Mining Hub. The Hub has four tabs: Overview, Jobs, Equipment and Progression.
Sold by Gus on the Equipment tab, paid from Checking. Hold it in your hands to mine. No license needed.
Dale Mercer stands right beside Gus and buys raw ore for cash.
Each swing takes a chunk out of the rock, and some swings knock ore loose.
| Rock | Level | Pickaxe | Drops |
|---|---|---|---|
| Rock | 1 | Any | Any ore you've unlocked |
| Coal Rock | 1 | Any | Stone, Coal |
| Iron Rock | 1 | Any | Stone, Iron Ore |
| Copper Rock | 1 | Any | Stone, Copper Ore |
| Silver Rock | 6 | Steel | Stone, Silver Ore |
| Gold Rock | 6 | Steel | Stone, Gold Ore |
| Deep Rock | 6 | Steel | Iron, Copper and Silver Ore |
Note: Silver, Gold and Deep Rocks are in the deep vein. They're tougher and need a Steel Pickaxe.
Level 1. Mines every common rock. Lasts 1,000 swings.
Level 6. Mines the deep vein and hits almost twice as hard. Lasts 10,000 swings.
The Jobs tab shows three jobs. If you don't take one, the board changes every 20 minutes. Pay is shown on the card before you take it.
Better ore pays more, on a job or at Rockworks.
| Ore | Per Unit on a Job | Rockworks Pays |
|---|---|---|
| Stone | $3 | $1 |
| Coal | $5 | $2 |
| Iron Ore | $8 | $3 |
| Copper Ore | $11 | $4 |
| Silver Ore | $20 | $9 |
| Gold Ore | $32 | $14 |
Note: Jobs pay two to three times the Rockworks price, plus about $40 on every Quarry Order. Sell to Rockworks when you have ore left over.
About one swing in sixteen triggers an event, and never more than one every 25 seconds.
Now and then a bar pops up for 5 seconds. On a Rich Vein you get one right away, at most once every 5 minutes, and its green zone is narrower. Press Left click (RT on Xbox, R2 on PlayStation) while the marker is in the green zone.
The thin stripe. The rock splits for 40% of its health and drops 2 chunks (4 on a Rich Vein). 20 XP and a 45-second Vein Focus: +35 to your ore chance and a 25% chance of double drops. It might also reveal a specimen.
The green zone. The rock splits for 20% of its health. 10 XP and a 25-second Vein Focus: +20 to your ore chance.
Nothing happens, and nothing is lost.
Once in a while the quarry raises a giant Rich rock, and everyone within 150 m hears about it. It's tough and goes away after 10 minutes. When it breaks, whoever breaks it and up to 8 others who put at least 3 swings into it each get $150 and 120 XP, so bring friends.
Specimens are logged in your journal on the Progression tab. The first time you find each one pays a bonus.
| Find | Where | Level | First Find |
|---|---|---|---|
| Ammonite Fossil | Any rock | 1 | $60 |
| Quartz Geode | Any rock | 1 | $60 |
| Pyrite Cluster | Iron rocks | 1 | $80 |
| Fern Fossil | Coal rocks | 2 | $90 |
| Malachite | Copper rocks | 3 | $120 |
| Amethyst Geode | Any rock | 5 | $250 |
| Native Silver | Silver and deep rocks | 7 | $350 |
| Meteorite Fragment | Any rock, very rarely | 9 | $750 |
Mining goes up to level 10.
You get three new challenges every day at midnight UTC, listed on the Overview tab. Each one pays cash and XP the moment you finish it, from about $100 to $290.
Crafting turns raw materials into things worth more: logs into furniture, ore into steel, sand into concrete. There are no levels and no licenses. Anyone can use any public station. Kitchens have their own section: Cooking.
Note: A few recipes are illegal. They don't charge a fee, but what they make is contraband if the police search you.
Three places in town have public stations. Anyone can use them.

Woodworking
918 Alder Avenue, downtown

Metal and concrete
South industrial area

Milling
Pine Cove
Everything else, from the forge to the electronics bench, you buy and set up yourself. See Your Own Stations.
A station doesn't just check your inventory.
Always counts.
Any crate or bundle you own near the station. It takes only what the recipe needs and leaves the rest. Someone else's crate never counts.
At the bigger stations, a vehicle you can open parked close by counts too: the trunk, the crates in the bed, and whatever you have on your shoulder. What you make goes back into the truck.
Some recipes need a tool, like a knife or a hammer. Keep it on you. Tools are never used up.
Note: The truck stations are the Sawmill Log Deck, Carpentry Bench, Lumber Packing Bay, Foundry Furnace, Sand Bagging Table and Concrete Mixer. At the foundry you can pull into the lane beside the furnace and work straight out of the bed.
Most supply vendors sell by the crate as well as one at a time. A crate costs the same as buying its items separately, and it's set down on the vendor's delivery pad, yours and ready for a truck. Stations draw straight from it, so you never have to unpack.
You can buy your own copy of any station and set it up at home. Some, like the Forge and Anvil and the Machine Shop, are only found this way.
Note: A boxed station resells at a market for 40% of its price. Kitchen gear is in Cooking.
Woodworking starts with a log and ends with something you can sell, furnish a home with, or ship.
Note: The money is in cutting your own logs. A log sells for $15, but milled into lumber it's worth $80. Furniture made from bought lumber loses money. Logs are heavy, so you'll want a truck to haul them.
Creek Foundry's furnace turns ore into ingots and ingots into steel. Every job burns coal or charcoal. Ore and coal come from mining at Cold Creek Quarry, and scrap metal and old tin cans melt down too.
Creek Foundry buys ingots and steel bars at its counter, at the prices shown.
Steel bars and ingots from the foundry become tools and hardware here. These stations aren't in town: buy your own Forge and Anvil or Machine Shop from Creek Foundry. See Your Own Stations.
Two stations at Creek Foundry turn sand, cement and gravel into concrete blocks.
Creekworks Aggregate buys concrete blocks for $19 each, and buckets of sand for $15, for cash at its counter in Cold Creek Hardware, 918 Alder Avenue.
Note: Cement and sand bags are heavy. Carry them by hand or haul them in a truck.
Electronics are built on your own Electronics Bench, sold boxed at Cold Creek Hardware for $2,500. Nobody in town buys them, so build them to use yourself or to trade with other players.
Copper wire comes from the Machine Shop or the Scrap Sorting Table.
Every kitchen station uses the same menu as crafting, with one big difference: you don't have to wait around. Start a dish and it finishes on its own.
Note: Food keeps you fed and watered. Nobody buys home cooking, so eat it, share it, or serve it at a restaurant.

Town kitchens only have stoves, fryers and soda machines. Cold Creek Produce sells those three and four more, boxed, to set up in a home you own, flats included, the same way as your own crafting stations. Anyone with a key can cook on it.
Cold Creek Produce at Hal's Homestead, north-east of downtown, is the place to shop. It sells vegetables, meat, dairy and cups, plus ready-made batter ($3), dough ($5), cut fries ($4) and sauces. It also carries crates of cola, juice, milk, coffee and chocolate.
These are the stations in town kitchens. The strip mall has all three, and Espinos has a stove and a fryer. Some dishes need prep items first: batter, dough and cut fries can be bought at Cold Creek Produce, but wrappers, noodles, aromatics, stir-fry base and salsa come off a Prep Counter, and tortillas off a Grill.
The soda machine turns an empty cup into a cup of water or a soda, in seconds.
You won't find a Prep Counter in town. Buy one boxed at Cold Creek Produce for $700 and set it up at home. It's where most dishes start: it makes the dough, batter and cut fries other kitchens need, and it builds sandwiches and burgers.
It also sorts and washes farm harvests, like a basket of apples or a crop of potatoes, into single pieces you can cook with.
Neither is found in town. Cold Creek Produce sells the oven ($1,800) and the grill ($900) boxed, to set up at home.
Pizza toppings can be bell peppers, cherry tomatoes, chilies, ham or onion.
Not found in town. Cold Creek Produce sells it boxed for $1,000.
Four dealerships sell vehicles. Talk to the clerk and pick one. It's paid from Checking and waits for you in the bays outside.
| Dealership | Address | Sells | Prices |
|---|---|---|---|
| Freaky Franklin's Used Cars | 204 Mill Street | First cars, sedans, crossovers and off-roaders | $500 to $19,000 |
| Valiant's Automotive | 136 Main Street | Premium and sports cars, heavy-duty pickups | $19,000 to $75,000 |
| Kevin Eagle's Commercial Vehicles | 504 Harbor Avenue | Vans, box trucks, flatbeds, trailers and road tractors | $11,000 to $45,000 |
| Cold Creek Cycle Works | Merchants Mall, 719 Harbor Avenue | Bicycles | $500 |
It comes locked to you, with its plate and registration already on file. You need a CDL-A for the road tractor at Kevin Eagle's. Nothing else needs a license.
Store your vehicle at a public parking lot and bring it back out whenever you like. It's free, and the vehicle keeps its fuel, its condition and whatever's in the trunk.
Where: two public lots, each marked on the map with
Public
Parking.
| Lot | Where | Totems |
|---|---|---|
| Downtown | Harbor Avenue, in front of the Merchants Mall | East and West |
| Pine Cove | Out east, across from the fire station | North and South |
Note: Every garage is separate. Your vehicle stays at the garage where you stored it, so go back to that one to bring it out. The phone's Garage app shows where each one is.
Good to Know
Only you can get in, front or back, unless you share a key. To lock or unlock your nearest vehicle within 10 meters, press U on a keyboard or View+LB on a controller. You can change it in Controls.
The phone's
Keys app works from anywhere. Use it to lock or unlock, open just
the passenger seats, share a key with a contact or take it back, and transfer
ownership. Transferring hands it over for good and wipes every shared key.
Someone with a lockpick can still break in, but without a key they can't start the engine.
Every vehicle gets a plate the moment you buy it: three letters and three numbers, issued at random. You can't choose your own, and there are no temporary tags.
Registration is free and comes with the vehicle, good for 14 days. Renew it at the DMV, 310 Salal Street, in the last 2 days or any time after it runs out.
The plate and registration follow you and the vehicle everywhere, regardless of garaging it or server restarts.
If police mark your vehicle for impound, you can still drive it. The mark stays on until it's towed or an officer lifts it.
Once it's towed to the impound lot near the police station on Cedar Street, you get a text. Get it back at the lot for $200, paid from Checking. If police put a hold on it, you can't take it out until they lift the hold.
Leave it there for 14 days and it's gone for good, plate and all. Time on hold doesn't count, and you get a text 2 days before.
Three clothing stores, all inside the Merchants Mall at 719 Harbor Avenue. Talk to the clerk to browse, and pay in cash or from Checking.

Streetwear
$60 to $205

Outdoor wear
$115 to $380

Hats and accessories
$30 to $90
Pull up beside a pump, hold Refuel, and let go when you're done. You pay as you pump, straight from Checking, by the gallon.
| Station | Address |
|---|---|
| Downtown Fuel | 307 Market Street |
| Bearpaw Fuel & Go | 111 Log Yard Road |
Cold Creek Hardware, at 918 Alder Avenue, is the place for tools, lumber and building supplies, garden seeds and gear, and a few outdoor basics like a fishing rod. Talk to the clerk, and pay in cash or from Checking.
Every legal gun starts at Yocub's Powder Keg. It's the only place to earn a Firearm License, and you need that license to buy a gun.
Where: Yocub's Powder Keg, 212 North Harbor Street, at the Cold Creek Strip Mall. The same clerk runs the gun counter and books the range.
| String | Distance | Rounds | Time |
|---|---|---|---|
| 1 | 3 yards | 5 | 6 seconds |
| 2 | 7 yards | 5 | 8 seconds |
| 3 | 7 yards | 5 | 12 seconds |
| 4 | 15 yards | 5 | 12 seconds |
A gun bought from a licensed counter is stamped with a serial number the moment you buy it. A gun with no serial was never sold legally, and that alone makes it illegal, whoever holds it.
Note: The Firearm License is also what lets you carry a handgun concealed.
Cold Creek has an underground economy that runs on cash. Street dealers move around town buying and selling, there are places to grow, a fence that buys stolen goods, and a chop shop that strips stolen cars. Finding them is up to you.
Note: None of it is legal. On-duty police can't use any of it, and there's always a chance someone tips off the police.

Cold Creek's justice system runs in two stages.
Stage one is the arrest or citation itself. The arresting officer sets the fine, the jail time or both, following the Book of Laws. These penalties are kept small on purpose: they stand in for the part of a real arrest that comes before arraignment. Once the sentence is served, you go about your life with no restrictions and no label beyond what your arrest report says.
Stage two applies to felonies only. The District Attorney may prosecute a felony further to seek a conviction. You must be notified in writing, through cDocket, within five days of the arrest. After five days, the case is sealed.
Within those same five days, you may contest the arrest and submit evidence through cDocket.
Once the District Attorney decides to prosecute, the case ends in a plea deal or a trial.
Plea deal. A plea deal settles the case on the spot, usually with a lighter sentence or a seizure. The District Attorney and the defendant must both agree to it. If they cannot agree, the case goes to trial.
Trial. When a case goes to trial, a trial channel opens automatically for the Judge, the District Attorney, the defendant and three jurors. Jurors are picked at random from the residents of Cold Creek. Each side may strike one juror, who is replaced automatically.
Arguments. Each side gets two turns, and the District Attorney goes first. A side has 24 hours to enter its argument, and the turn passes to the other side as soon as it does.
Verdict. After both sides have had their two turns, the jury deliberates and votes. If it cannot reach a verdict, it deliberates once more. If it still cannot, the trial ends in a mistrial: the case closes and the charges are dropped.
Sentencing. After a guilty verdict, the Judge delivers the sentence within 48 hours of the verdict being read. The Judge may set fines of up to five times the amount in the Book of Laws.
Seizure. The most important part of a sentence is the seizure of assets. When a crime involves property or money, the Court may seize vehicles, houses, tools and bank accounts.
Felon status. A felony conviction in court restricts the person convicted. A felon may not possess a firearm, hold a Firearm License, hold a government position or vote.

This is a first edition. It covers the systems that have shipped. Anything wrong, missing or out of date is worth a message in Discord, and anything on the road map that is not here yet simply has not been built.
See the road map