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Rules & laws

Rules & Laws

Last reviewed 25 October 2026

Five documents, one set of expectations. The rulebook is between players and staff enforce it. The Book of Laws is what the court sentences from, and the Regulations are the specifics it relies on.

Server Rulebook

Out of character, and binding on you rather than on the person you play. Your character can lie, steal and hold a grudge. You cannot.

Many typical rules you will find are missing. Many roleplay functions are supported through in-game systems, and their respective laws.

Cold Creek is intended to be a true roleplay experience. For this to occur in an online environment, all players must be aware of the rules and their consequences, and must WANT to follow them.

As always, the biggest rule is simple. Take the game seriously, not yourself. We are all silly larpers playing a silly larp game. Act like it.

This is, and will remain, a living document. It may change at any time, though we will always strive to give 72 hours of notice.

General

  1. Rule 01

    Communication requirements

    Cold Creek is an English-speaking community. A working microphone and the ability to communicate in English are required to participate.

  2. Rule 02

    Be in the Discord, be linked

    All players must be present in the Cold Creek Discord and linked to CreekLink. The server will not let you play without them. You do not need to talk, but you will be there.

  3. Rule 03

    In game is in character

    All in-game interactions and communications are assumed to be in character. Players should act on the knowledge their character would have, within the realm of the game.

  4. Rule 04

    Discord is out of character

    All Discord channels, unless annotated otherwise, are assumed to be out of character. Current in-game goings-on should not be spoken about there. Discord channels, text or voice, are not for playing the Cold Creek server together. See Rule 31.

  5. Rule 05

    Common sense governs the rest

    Common sense governs anything not explicitly listed. If it does not make sense, do not do it.

Community

  1. Rule 06

    Removal from Services

    Any individual can be removed from accessing Cold Creek Services at any time, for any reason.

  2. Rule 07

    Respect and dignity

    Interactions, through any Cold Creek medium, are expected to be respectful and mindful of the shared server vision. This is a mature community, full of adults who are expected to handle themselves as such. There is a line, do not attempt to find it.

  3. Rule 08

    Privacy protection

    Do not share or distribute another member's personal information without their explicit consent. That covers names, location, photos, email addresses, passwords and anything else identifying.

  4. Rule 09

    NSFW content

    NSFW content is not permitted anywhere in the community, including Discord profile pictures, banners, bios and statuses. Sexual or explicit roleplay is banned outright.

  5. Rule 10

    Explicitly disturbing content

    Beyond the existing ban on sexual or explicit roleplay, gratuitously graphic or disturbing content is not allowed, even outside a sexual context. That covers excessive gore, prolonged torture, animal cruelty and recreations of real-world tragedies.

  6. Rule 11

    Conflict resolution

    You can speak your mind and disagree with anyone, in or out of character. Constant instigation and starting fights will not be tolerated. Take a real dispute to a private conversation or to staff mediation instead.

  7. Rule 12

    Respect for staff and chain of command

    Staff are treated with respect and their directives are followed without argument in the moment. You are never required to agree with a decision, only to follow it at the time. If you believe you were punished unfairly, file an Internal Affairs report rather than litigating it live. Route any issue or concern through the chain of command, and do not insert yourself into a staff situation unless you are directly involved or have been asked to help. Perceived staff misconduct is reported through proper channels with evidence, never argued out in chat.

  8. Rule 13

    Accountability

    You are responsible for everything done on your account, regardless of who was actually using it at the time.

  9. Rule 14

    Activity and access

    During high traffic, or when a queue is active, AFK players may be removed to free up slots for others.

  10. Rule 15

    Advertising

    Advertising or recruiting for other servers or communities is not allowed without explicit approval from community management.

  11. Rule 16

    Exploits and cheating

    Unauthorized mods, hacks, cheats or exploiting scripts and resources result in an immediate, permanent ban. Exploiting bugs or glitches carries consequences scaled to the severity of the exploit.

  12. Rule 17

    Intellectual property

    Documents, items and assets cannot be copied, redistributed or replicated without authorization. This includes all publications, media, procedures and similar material. Introducing or soliciting leaked items, files or assets into the server is prohibited. See the Cold Creek License.

Realism

  1. Rule 18

    Keep the scenario logical

    Keep every scenario realistic and logical for the situation. Do not chase down a minor traffic stop in a supercar, swarm an officer during somebody else's stop, drive a supercar through backroads at ridiculous speeds, or roleplay a supernatural being without server approval.

  2. Rule 19

    Drive like it costs something

    Do not drive recklessly without an in-character reason. No blowing through red lights at 100mph for fun. Crash realism still applies: hit a wall at 45mph and your car is broken.

  3. Rule 20

    Initiation requirement

    A hostile or roleplay-altering interaction cannot begin until there has been direct contact: voice, or a visible in-character action with the other party. Once a conflict starts escalating, give the other party reasonable time to respond before continuing. Do not rush to force an outcome.

  4. Rule 21

    Area of play

    Roleplay is expected to stay within Cold Creek's defined map boundaries. Leaving the area of play to dodge a scene, avoid consequences or continue roleplay outside the intended bounds is not allowed.

  5. Rule 22

    Combat logging

    Combat logging can be defined as exiting the game, whether intentionally or by accident, during high-stakes roleplay, active conflict or an impending arrest. This is done in an effort to avoid loss of progress. Combat logging is strictly prohibited, and tracked by game systems.

Staying in character

  1. Rule 23

    Stay in character

    You must stay in character at all times. Breaking character in game can mean a kick or a strike. Take out-of-character issues outside the game.

  2. Rule 24

    Fear RP: value your life

    Act as if your character is a real human who fears death or serious injury. Treat your character's life as precious, rather than acting recklessly because you respawn after dying. Arrest and death hold real consequences in Cold Creek.

  3. Rule 25

    A real name and a real backstory

    Characters need realistic names and a real backstory. Play actions consistent with who your character is.

  4. Rule 26

    Play out a dumb death

    If you die from something dumb, roleplay it out. If you think a rule was broken, wait until the scene ends to call staff, unless it is egregious enough to need immediate intervention. Something being unintentional or annoying does not automatically get it reversed.

  5. Rule 27

    Keep OOC speech out of the scene

    Minimize all out-of-character speech during active roleplay, unless staff facilitated it or a real-life reason arises.

  6. Rule 28

    Interfering with RP

    Unwanted behavior that negatively impacts a scene or interaction is not allowed. In short, add to a scene rather than trolling it.

  7. Rule 29

    Powergaming

    Do not force outcomes on other players or perform actions that are physically impossible within the game world to guarantee your success.

  8. Rule 30

    Stream sniping

    Intentionally tracking another player's location or movements through out-of-game means, such as watching their live stream, is strictly prohibited.

  9. Rule 31

    Metagaming and outside comms

    Your character knows only what they have seen, heard or been told in game. Acting on anything learned another way, such as a stream, Discord or a past life, is metagaming. All in-character communication stays in game: proximity voice, radios and phones. Do not use Discord calls, party chat, TeamSpeak, text messages or any other outside voice or text to coordinate, share information or call for backup during roleplay.

  10. Rule 32

    Law enforcement presence

    Characters should behave like someone genuinely afraid of legal consequences.

  11. Rule 33

    Injury and death realism

    Roleplay injuries with the weight a real injury would carry, and respect the New Life Rule and the permanent consequences of a Character Kill. A character's death or serious injury is not something to shrug off and continue past.

  12. Rule 34

    Prohibited roleplay

    Military, militia, terrorism, sexual or erotic, and real public figure roleplay are all strictly prohibited. If you have a question about one, contact staff.

Weapons and violence

  1. Rule 35

    No random deathmatch

    Killing or attacking another player with no roleplay reason or buildup. Walking up and shooting somebody for no in-character reason, the way you would frag someone in a shooter.

  2. Rule 36

    No vehicle deathmatch

    The same idea as random deathmatch, using a vehicle as the weapon. Ramming or running somebody over without any roleplay justification, as opposed to an actual in-character car chase or a crash that develops naturally. This is not a prohibition on using a vehicle as a weapon. The same principles apply. It is punished as random deathmatch.

  3. Rule 37

    No revenge killing

    Killing somebody because your previous character died to them, or over a past grudge, rather than because the current scene calls for it. It is an out-of-character motive, getting even, dressed up as roleplay.

Police and emergency

  1. Rule 38

    Prohibited areas

    Entering restricted areas of the Police Department, EMS Station or hospital without invitation is prohibited.

  2. Rule 39

    One priority at a time

    Members cannot run more than one priority at the same time. Doing so requires special permission from an administrator or higher.

  3. Rule 40

    Call it in properly

    911 calls should be descriptive, covering what, where, when and who. Be ready to answer the dispatcher's follow-up questions. Repeated abuse of the 911 system will result in the ability to use it being revoked.

  4. Rule 41

    Law enforcement impersonation

    Impersonating law enforcement is allowed only under strict conditions: the vehicle and equipment used must be acquired illegally through roleplay. A member who instead wants a dedicated vehicle set up for this must consult staff and get prior approval first.

Evading the police

  1. Rule 42

    Run because you know about a warrant

    Not probably. You have to actually know, and have an in-character way of finding out. Checking CAD is fine, but roleplay how you learned it. A felony stop, with multiple officers, guns drawn and an order out of the car, is not automatically a warrant. Your character would not know police procedure well enough to assume that is the reason.

  2. Rule 43

    Run because of what you just did

    You committed a felony right before this interaction and believe police are actively looking for you. A felony is a major crime carrying more than a year in prison. If you get away and police track you down later, that later encounter still counts, because the earlier evasion was itself a felony.

  3. Rule 44

    Run because of what you are carrying

    You are carrying illegal goods that would mean a felony charge if found, and police already have probable cause to search you. The probable cause matters more than the goods. Pulled over for speeding with no indication they want to search is no reason to run, and running would only give them one.

  4. Rule 45

    Every pursuit ends one of three ways

    Your vehicle is disabled, you flee on foot and you get caught. You are boxed in with no way to flee, so you surrender. Or you genuinely get away and lay low. A real person chooses prison over death almost every time, and getting out of a disabled car to shoot it out with several officers is low-quality roleplay. The only exception is a character in an active manic or mass-murder state, where that response is actually consistent with who they are.

  5. Rule 46

    Play the vehicle damage

    A real collision does real damage, often enough to disable the car outright. Landing hard after airtime should blow your tires. A low-suspension car through rough terrain should be wrecked.

  6. Rule 47

    Play the injury

    If you crash, you are hurt. Walking away and sprinting off on foot is not realistic unless your character is under a copious amount of drugs.

  7. Rule 48

    Getting away means staying away

    The point of evading is to evade. Returning to re-engage the same officers is not legitimate roleplay.

  8. Rule 49

    Pursuit violations are zero tolerance

    Breaking this policy adds civilian roleplay restrictions on top of whatever punishment applies to the underlying violations that happened during the pursuit.

How this is enforced. Most breaks end in a conversation and a correction. Repeated ones end in time away from the server, and the rules marked zero tolerance end an account outright. Every decision can be appealed in Discord, and an appeal is read by somebody who was not part of the original call.

Open a ticket in Discord

Cold Creek is not affiliated with any law enforcement agency or any fire and rescue agency.